Holiday ideas
Group games for a winter weekend in Devon: party games, cards and the rules that keep everyone in
How to choose games for four or more people on a winter break in Devon: party games, team games, card games and simple ways to keep a mixed group involved.
A pair of players can settle into almost any game. A group of five or six needs something different. Someone is always waiting for a turn, someone else is quietly losing interest, and the game that worked brilliantly last summer drags on for an hour. A winter weekend away with friends or family is a good time to plan for that, because the evenings are long and the weather often keeps everyone indoors.
This guide is about games that work for four or more people, the ones that keep a mixed group involved, and a few habits that make the whole weekend run more smoothly. It is not a list of what any particular place keeps on the shelf. It is advice you can use wherever you stay.
Start with the group, not the game
Before you pick anything, count the people who will actually play. Some games are built for two, some for three or four, and some stretch comfortably to eight. Check the box or the rules rather than guessing, because a game designed for four can feel cramped with seven and a game designed for eight can fall apart with three.
Think about the mix as well. A group with children, teenagers and adults who have not played a game since school needs a short introduction and a few easy wins. A group of old friends who all play regularly can handle a longer, more complicated evening. Matching the game to the least experienced player is usually the safer choice.
Party games that suit a big table
Party games are built for talking, laughing and standing up to act things out, so they tend to work well with more people than strategy games do.
Articulate and similar describing games split the group into teams. One person describes a word or phrase without using it, and their team guesses. Rounds are short, nobody is out for long, and people who are normally quiet often end up the funniest.
Pictionary-style drawing games work well for mixed ages, because the skill is in the guessing as much as the drawing. Keep a whiteboard or a pad of paper and a timer nearby. Agree in advance that nobody has to be good at drawing.
Charades needs no equipment at all, which makes it useful on the evening the power is off or someone forgets the games bag. Divide the group into two teams and agree on a rough list of films, books or famous people before you start, so the rounds do not stall while everyone argues over categories.
Codenames is a team word game that suits a group which naturally splits into two sides. Each team has a spymaster who gives one-word clues. It can be played by a fairly large group, and it rewards people who listen carefully rather than people who speak the loudest.
Card games that scale
Card games are the quiet backbone of a group weekend. They take up little table space, they need almost no setup, and most of them work with three, four or more players.
Cribbage is a classic for a small group, and it is worth learning if nobody has played it before. A board and a deck are enough. Its counting rules take a round or two to click, so teach it on a quiet afternoon rather than in the middle of a noisy evening.
Hearts and similar trick-taking games work well with four players and reward a bit of concentration. If the group is larger, two tables playing at the same time keep everyone engaged.
Uno and other fast shedding games are the ones for the end of a long day. Rules are short, rounds are quick, and the outcome is not too serious. They are a good choice for mixed ages.
Keeping everyone involved
Most group games fail for one of two reasons. Either a few people dominate and the rest sit out, or the game takes so long that the last player to join is still waiting for a turn an hour later. A few simple habits can prevent both.
Use teams wherever you can. A team game means that even shy players have someone to rely on, and nobody is left watching from the edge of the room. Rotate who gives the clues, who reads the question or who keeps score, so the job of running the game does not fall to one person.
Keep a backup game ready. If a round is dragging, a shorter game can reset the room. Plan one quick game for the first half hour of the evening, when people are still arriving or settling in, and one longer game for when everyone has a drink and is ready to commit.
Agree on a time limit for each game. Twenty minutes is a comfortable target for most party games. If a game is still going after that, it is fine to stop and try something else. A game that ends while people are still enjoying it is always better than one that outstays its welcome.
Planning the weekend around the games
A good games evening depends on the rest of the day as well. Winter days are short, and a long walk followed by a game of charades is a very different proposition from a long walk followed by an hour of rules explanation. Plan the games for after dinner, when people have eaten and can sit still, and leave the most demanding game for the period when everyone is most awake.
Make room for people who do not want to play. Not everyone enjoys games, and a weekend where the only option is the table can leave some people feeling left out. Keep a book, a film or a quiet corner available, and let people opt in without pressure.
Before you travel, check the weather for the week and make sure the games you want are packed. Count the pieces, bring a pen and paper for scores, and check that the cards are all there. A rainy Devon afternoon is a good time to test a new game, and a winter evening is the best time of year to find out which games your group really enjoys.
Packing the games bag
Keep the bag small. Three or four games that cover different moods are more useful than a box full of everything you own. Include one party game, one card game, one team game and one very quick game for latecomers or for the last hour before bed.
Bring a timer, a pencil and paper, and a few spare cards or tokens for games that have a habit of losing a piece. If you are staying somewhere with a dining table, a flat surface and enough chairs for everyone, you are already set for most of the evenings ahead.
Finally, leave the rules booklet in the bag and teach the game from memory where you can. Short explanations keep the energy up. People will forgive a slightly wrong rule much more easily than a long wait for everyone to understand a complicated one.
For questions about arranging a stay for a group, you can get in touch with us before you travel.
Please contact us for availability
Minimum stay of two nights. We would be delighted to welcome you to Brickmoor — get in touch to check dates and book your stay.